AI Insights · Timothy · January 2022
Top 5 Basketball Games on iOS in Egypt Q4 2021
Explore the performance of the top 5 basketball games on iOS in Egypt during Q4 2021, with insights into their weekly downloads, revenue, and active user trends.
During the fourth quarter of 2021, the top 5 basketball games on iOS in Egypt showcased varying performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the market dynamics and user engagement for these popular sports apps.
NBA 2K Mobile Basketball Game experienced notable changes in its weekly metrics. Weekly revenue saw a significant rise from early October, peaking around $209 in the week of December 6. Weekly downloads started strong at 511 in late September but declined steadily, reaching a low of 23 by mid-December. Active users showed a downward trend from 1.2K in late September to around 865 by the end of December.
Basketball Arena - Sports Game also showed interesting trends. Revenue remained relatively stable, with a notable spike to $161 in the last week of December. Downloads followed a fluctuating pattern, peaking at 256 in early November and then declining to 20 by the end of the year. Active users peaked at 572 in early November but settled around 355 by the end of December.
Basketball Stars™: Multiplayer had a mixed performance. Revenue peaked at $126 in late October but generally declined towards the end of the quarter. Downloads peaked at 245 in early November but saw a sharp drop afterwards, with only 6 downloads by the end of December. Active users decreased from 786 in late September to 421 by the end of December.
NBA LIVE Mobile Basketball showed modest revenue figures, peaking at $71 in mid-November. Downloads were highest at 107 in early October but dropped to single digits or zero in the following weeks. The number of active users was highest at 3.5K in early October but saw a decline to about 1.2K by the end of December.
Rival Stars Basketball maintained a steady but low revenue throughout the quarter, peaking at $21 in early December. Downloads were minimal, with the highest being 12 in late September and only single digits in the subsequent weeks. Unfortunately, active user data for this game was not available.
For more detailed insights and trends, visit Sensor Tower.